Flex Connections (and a couple other things) with the same linkage can be selected with Shift+click. Also works for Motor Linkage on powered pivots and Channel on Prox SensorĪdded some inherited velocity to some particles (blaster, weapon fire, and thrusters)įlex Panels/Lights/Triangles become a bit easier to use in awkward locations with a depth offset. Also trying to make explosions/etc more consistent.Īdded depth offset to flex panel/triangle/lightĪdded Shift+click (left of slider) - Select all flex connections on current linkage These changes make vehicles that battles against the car objects/AI more fun. Increased damage/force to automobiles from collisions at high speeds So doing structure-climbing vehicles/machines is a lot easier now, and the Hook Launcher fails to stay attached a lot less often. Structures were taking too much damage from ropes of all sorts, and the Attacher damage to structures is now adjustable. The rest are about improving the Winch/Hook Launcher/Attacher, though they also affect ropes. The first two changes were requests that made sense, and let you do more customization with suspensions and treads. Increased max starting position to 50 (from 12) for Winch This is probably the last significant vehicle color-related update until a custom color editor is added (not sure if that'll be before or after 1.0).Īdded damper mod setting to suspension partsĪdded TREAD COLLIDER as a material override (collides with treads and other tread colliders, but not other player parts)Īdded advanced option to reduce structure damage from attacherĬhanged Slippery material override to do significantly reduced damage to structuresĬhanged ropes to do a lot less damage to structuresĬhanged one end of resizing rope to have a better joint anchor position (less awkward skewing) I expect some people will use the additional colors as essentially "selection groups" rather than colors, as you can set all the slots to the same color. It appears to be fully working though, and combines nicely with other recent updates that added more colors and made it possible to select all parts of the same color (Shift+click on a color). Just a quick mention here: If anything is going to have a bad bug in this update, it's probably this. The higher the values, the more rotational inertia the body will appear to have in those specific axes. These adjust how much the rigidbody resists rotation in those directions. Both of these values are often used to make cars drive better in games. CoM means Center of Mass, and it moves the center of mass down, relative to how the rigidbody starts in the world. Bonus Gravity is a bonus multiplier on top of the normal gravity settings (if the Sandbox gravity is 0, this does nothing). The next settings are Bonus Gravity and CoM Y-Offset. This setting "spreads" to other rigidbodies more than the other settings due to how physics work under the hood. Bonus Solver makes the physics run more sub-steps, and is only recommended for stabilizing joints (reinforcing a joint is recommended before using this, and combining them does result in stiffer/more stable joints). They essentially act as additional drag for rotation/movement. The 1st two settings (Move/Spin Dampen) are the same as those in the Gyroscope but with a higher max value. This one lets you adjust the physics of the attached rigidbody more directly. In single-axis mode, it can use dual outputs, so rotation in one direction or another can be measured separately. In the other 3 single-axis modes (X/Y/Z), it measures how fast the rigidbody is rotating *relative to the Rotation Sensor's orientation*. In ANY mode, it measures the total rotation speed regardless of axis/direction. The Rotation sensor measures the rotation speed (in radians/sec) of the rigidbody it's attached to, and outputs 1 or 2 values based on the rotation. There are two all-new parts in this update focused on giving more precise control over physics/controls. Adjust some physics properties of the attached rigidbody (velocity damping, gravity, center of mass, inertia tensor) Senses rotation around an axis (or overall speed)Īdded new part: Physics Modifier (flight) We'll break down the full changelist and go over some of the elements/changes in more detail. Version 0.250 is another update where parts and advanced part options are focused on polishing vehicles even more.
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